Oh I just post when you were making your post,
please sync again. you should select the sse and dx12 plugins and you should get the plugin identifications.
ok Joe, when you read this.
now if you sync and you use cmake, you can crate a solution that let you select any of the available plugins.
I added the NewtonSse which soudl work on all modern CPU, and the newtonDX12
I am naming it by the name found on the d3dvice. and I gave the highest score.
the only thong is does is create the adapter and pick the GPU device.
in my case is an AMD radion rx 480
which seems to be quite good, 2304 stream processors, 36 compute units and 8 gb ram.
that about 70 time the number of alu in a quadcore. so even wit the cost of memory
we should expect some impressive results.
for now the plugin will run but is just using the CPU.