Getting piles to settle

A place to discuss everything related to Newton Dynamics.

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Re: Getting piles to settle

Postby Bird » Mon Nov 02, 2020 10:11 am

Found the problem in the top line of ndWorld.cpp

su/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>

How this still compiles with "su" before the comment in your newton-dynamics distribution is beyond me but it does
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Re: Getting piles to settle

Postby Julio Jerez » Mon Nov 02, 2020 10:30 am

Oh wow. How that compiled, is on Microsoft compiler.
That shouldn't even compile, more over should have given a trivial syntaxt error with a line number.
anyway I will commit the fix later, as soon as my internet is back.
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Re: Getting piles to settle

Postby Julio Jerez » Tue Nov 03, 2020 12:22 pm

ok I think I have that popping bug fixed now.

the file save system is really good for debugging, because is possible to take a snapshot of a scene just when it is malfunctioning.

Later I will add a hotkey to de demos so that teh same is real time, the way it is now I have to open the file menu and but that time the scene may have changed already.
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Re: Getting piles to settle

Postby Bird » Tue Nov 03, 2020 5:41 pm

ok I think I have that popping bug fixed now.


Excellent! It works much better now. Thanks for the fix!
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