A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by Stucuk » Sun Jan 25, 2009 5:09 pm
Demo doesn't display the FPS, just states its always 59.999997. The Unstackable Towers example always causes the demo to crash to desktop.
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Stucuk
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by predaeus » Mon Jan 26, 2009 5:36 am
Thank you Julio for the Linux .so files!
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predaeus
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by Gianluca » Wed Jan 28, 2009 12:30 pm
Julio Jerez wrote:Please Linux world Fix Linux so that ordinary people can use it. Please add an standardized installation process
Julio... I told some times ago to don't use bare Makefile constructed by you... but instead to use more advanced compile tools that make the life more easier ... and for installation just type "make install" without typing any obscure commands.
www.cmake.org
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by Julio Jerez » Thu Jan 29, 2009 1:21 am
Ok I put the windows SDK update with the Sphere convex cast fixed, and few minor uptimization.
The Vehicle joint is now finish.
I encorage the master and the apprentices to try iot out so that you can see how it feels and let us know.
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Julio Jerez
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by jay3d » Fri Jan 30, 2009 3:08 pm
Is it just me, or the latest beta is super fast and super stable
EXCELLENT work Julio!!!
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by Julio Jerez » Fri Jan 30, 2009 3:50 pm
I think you said that aloud.
it is not you, soem pawaaaa has being unleachced for the grand finally, gladd you noticed it.
you iin seening nothing yet, there is some pawaaaa that is cooking in the burner that I am afraid to release it.
but we have to be quite about it, not letting anyone see it comming.
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Julio Jerez
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by VeT » Tue Feb 03, 2009 2:37 pm
new version... so, i'm running to upgrade my wrapper
i hope, the pawaaaa would fill "players controls" in the nearest future, would it, Julio? )))
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by Julio Jerez » Tue Feb 03, 2009 11:08 pm
VeT wrote:new version... so, i'm running to upgrade my wrapper
i hope, the pawaaaa would fill "players controls" in the nearest future, would it, Julio? )))
Actually there is a fully operation player controll in the SDK, CustomPlayerController
It is comneter oput because when I cheneg the file format, teh demo no loner worked but I will enable it again.
But the player controll and the brake shape demos are both funtional.
I see if I can enable them fo next beta.
I think the new Pawaaaaa will impress the aprentices and depress the competion, do not dipared.
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Julio Jerez
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by VeT » Wed Feb 04, 2009 1:19 pm
we belive in you
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by Stucuk » Wed Feb 04, 2009 1:42 pm
Btw, has anyone done any tests to see what 2.0's speed/stability is compaired to the other main physics engines? Personaly id use Newton even if others were faster/etc, but it would be interesting to see a comparison.
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by Dave Gravel » Wed Feb 04, 2009 2:20 pm
I don't think it is a good idea, many situation make the physics speed different.
The speed is a important thing yes but the precision with low and high solver is very more important, and both is what newton can idle + the speed.
Newton have a lot more configuration and physics setup and object tools, what many other engine don't have or don't support good, already it say a lot.
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by Julio Jerez » Wed Feb 04, 2009 2:53 pm
Stucuk wrote:Btw, has anyone done any tests to see what 2.0's speed/stability is compaired to the other main physics engines? Personaly id use Newton even if others were faster/etc, but it would be interesting to see a comparison.
I only going to say this, "Objecst in the rear view mirror are closer than they appear" if you know what I mean
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by Dave Gravel » Wed Feb 04, 2009 2:58 pm
Hehehe
Maybe one day you can finish by seeing from the other side, but the problem is to not stay jammed on this side.
Some think again that the space finish by make a mirror effect, but many have prove this is not really real and possible from math...
Good movie (:
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by Dave Gravel » Wed Feb 04, 2009 7:27 pm
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