Julio Jerez wrote: GlutCamera function is the same I implemented, it just need to add the navagation commnad.
I did add the navigation command in demo which I sent you, but it works differently, because, when I push "rotate right" it only rotate cameraDir moving point, but not the view like in gluLookAt

Julio Jerez wrote:I have a qwestion I see to stack many boxes in your demo, how is the performance in your device?
In my iPot Touch is very slow. I am curiuos as if the iPhones are fasters that the IPots.
I am going to have device, but now I'am only testing in simulator, but I heard, iPod is little bit stronger. than 2G iPhone
Julio Jerez wrote:I hear that the IPot/Iphone supports SIMD but I have not found any Docs about that.
I will post on the Mac forum to see what I can find.
I don't know much about SIMD
Delfi wrote:You don't just.. "turn on the shadows", you are definetly showing lack of understanding of current 3d graphics, please go read some article on rendering, because your questions are not related to newton.

I thaught if in Newton are things like glLighting, shadows could be to

Basically I wanted to know where can I apply code to dynamic moving things which are not draw in drawView function, but now I know that and sad me lack of stencil buffer in OpenGl ES 1.1.
Can somebody please tell me how can I add the *.3ds models from "RayCast/ConvexCast Car Preview" to the scene ? (example of 3ds loader which is used there to create mesh data)
I can't wait to play with cars in iPhone
