Yeah, that was a nice one! I guess thtis the new raycast implementation of Leadwerks ? We could use a demo, or something I would like to see it with soft (dust)partcles. I mean, particles that do not get cliped that hard by the scene geometry. AFAIK he uses a deferred renderer and there's already a depth buffer and stuff
It's my own raycast implementation, but I used Dave Gravel's code in the wiki to handle the suspension. That really helped a lot. It was about 3-4 days of work to get the vehicle working well.
Vehicles are a pretty complicated thing, so you either need to write it yourself, or you need a really well thought-out implementation, with commands for all the various things you need control of. Even then, there is a lot of tweaking, and some aspects that feel sort of hackish.
but I used Dave Gravel's code in the wiki to handle the suspension
I don't think this code exemple in the wiki is from me. Surely the method is similar of what I have use but I don't have write anything in the wiki. The original suspenssion code is from Julio, it's in coming with some open and donation code from Julio in JointLibrary.
Here's a video with a road to drive on. It's a pretty nice feature that Newton can handle a dynamic 2048x2048 heightmap terrain. Without that, my editor would be impossible to make:
I guess you are pointing to "http://www.newtondynamics.com/downloads/iPhoneTutorials.zip"
I have downloaded it. But there is quite little that I could achieve with that till now. I am trying to search some step-by-step tutorials so that I can get to know how to develop using Newton.
If step-by-step tutorials are available please point to that. otherwise please elaborate what can I do? Should I learnt by development in windows in visual studio and then come to iPhone stuff ?
Hafeez wrote:I guess you are pointing to "http://www.newtondynamics.com/downloads/iPhoneTutorials.zip"
I have downloaded it. But there is quite little that I could achieve with that till now. I am trying to search some step-by-step tutorials so that I can get to know how to develop using Newton.
If step-by-step tutorials are available please point to that. otherwise please elaborate what can I do? Should I learnt by development in windows in visual studio and then come to iPhone stuff ?
At first, you should learn how to program games and how to program iPhone apps. When you are experienced enough, you can start learning NGD. And using Newton in iPhone is not different from using Newton on any other Platform.
More tractor driving. You can't tell in this video, but all trees have collision using Newton's new proxy/instance collision system. We can have hundreds of thousands of trees, and collision works just fine.