Julio Jerez wrote:with the exception of removing a shape, At this time compound collision do not have any of theso abilities, It si the pay off for having the fastest querires for both line and proximities.
the scene collision does that but it have the short comming that it can only be static.
It is posible to add the AddSpahe and RemoveShape functionality to compound collision (the remove option is there but no exposed)
are you in need of that funtionality know?
1. Add a collision part to an already existing compound collision
This is not that important for me, just a "good to have" feature.
2. Remove a collision part from an already existing compound collision
If there is already possibility for this, then it would be nice to have it exposed in the next beta.
3. Set the transformation of a collision part in a compound collision (relative to the compound collision center)
As I see it is a performance reason behind why this is not supported?
If yes, then I understand that, however, that would probably prevent me from making the desired physics effect.
I already asked earlier if I can create fixed joints to solve the same problem, as I suspected that compound collisions cannot be put together from shapes which don't overlap at the center, however, somebody said me at the forum that I can put together totally separate shapes into a compound collision. So is that statement false?
Is there btw any way to glue together two shapes in any way?
4. Ability to identify in the collision callback that which collision part of a compound collision was hit
I understand if this thing is not available because of performance reasons, however, can you give me an advice how can I figure out in the collision callback which shape was hit?
Btw it is not that urgent for me to you to implement any of these features for the next beta. Until it will be implemented I can progress with other parts of my project. I just wanted to tell you that it would be nice to have this features, but I won't be sad if it will come out only in let's say beta 14 or something like that.
Thanks for your answer and looking forward to hear further details.