Hi all,
I wonder if it is possible in newton to upon collision detection, and after AABB overlap & contact is processed, body can continue it's trajectory without bouncing off the surface or sliding along the surface?
Basically, I've been looking for solution where:
- I have bunch of particles flying in one direction (sand-looking ones)
- When they hit a specific surface, i do not want them in that case to bounce off, or slide-along surface, but to continue through it, just like they would if collision for materials would be off. BUT, I still want to have callbacks for AABB overlap and contact processing (when particle hits the surface, before going through it), in which moment I am testing particle velocity and casting additional particles on that spot.
My thought was that in the moment of impact, change material ID of original particle to a material that has no collision with material of that specific surface, but I'd rather like to ask someone experienced with Newton, what would be best approach.
Thanks in advance.