collerblade wrote:Hi all There is no other force. Why it goes right? (or left?)
Just an usual slip. Because of lack of grip steering (what makes vehicle to maintain commanded direction) does not work. Try less throttle (tire torque) - and vehicle control will be restored.
Btw. Nice grass. What is your graphic engine, Ogre ?
I finaly managed to implement custommultibodyvechicle. I was very happy . But i have another problem. Maybe someone solved it already. The car is very slow. It can't go faster then 60km/h, no matter how mutch torque i apply to the wheels. Bigger torque helps to accelate the car faster, but the maximum speed reamins the same :S. That is very unrealistic i think. I tried everything. Change the the torque, the friction of the tires, mass of the car/tire, etc.. And only one thing helped: the radius of the tire. If i incrasse this radius, the car goes faster. But my car isn't a monstertruck. I wanna use a normal tire radius (about 0.3m). What did i wrong ? Plz help me.
UI.: i tried Dave's megademo10, there is a multibodycar implementation (it works fine), but i cant figure out the parameters. And i can't reach him.
I finaly managed to implement custommultibodyvechicle. I was very happy . But i have another problem. Maybe someone solved it already. The car is very slow. It can't go faster then 60km/h, no matter how mutch torque i apply to the wheels. Bigger torque helps to accelate the car faster, but the maximum speed reamins the same :S. That is very unrealistic i think. I tried everything. Change the the torque, the friction of the tires, mass of the car/tire, etc.. And only one thing helped: the radius of the tire. If i incrasse this radius, the car goes faster. But my car isn't a monstertruck. I wanna use a normal tire radius (about 0.3m). What did i wrong ? Plz help me.
UI.: i tried Dave's megademo10, there is a multibodycar implementation (it works fine), but i cant figure out the parameters. And i can't reach him.
I can remember the same thing was happening in old 1.53 newton. Only bigger tire radius helped, its looks like the angular speed is clamped. Angular and linear damping should not have so big impact on speed. If am right the damping is only ratio which "lowers" the speed.
U can try setting linear and angular dampening to 0, but i think it wont help.
Hi! Here is my car (Hinge Joint, Slider Joint) ------------------------- Material wheel: friction static 1 friction kinetic 1.25 elasticity 0.1 softness 0.05 ------------------------- Management: R - reset C - camera Space - handbrake arrow keys mouse - rolling camera -------------------------
Looks good (except I'd prefer stiffer suspension), but wait.... Is it MultyBodyVehicle class, or you just assembled your own vehicle with bodies and "standalone" joints ?
Dont you have a video rendered with debug (wireframe) display, to see how this works ?