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by Cyrus » Sun Feb 13, 2011 1:59 am
Hi Julio,
I am using newton 2.26 sdk which got fixes to convex hull creation problem as per the thread
viewtopic.php?f=25&t=6170.
But I can see crashes again at CollisionPrimitives.ConvexHull(world, vector3[], tolerance,id) with my models.
I attached the model here.
Thanks
Cyrus
- Attachments
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SP_Equipment_CC-FC_test2_n.rar
- Decomposed obj file
- (31.28 KiB) Downloaded 145 times
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Cyrus
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by Julio Jerez » Sun Feb 13, 2011 3:14 am
Well Newton is comming out open source tomorrow with zlib licence.
you then can link to the library and give me more information.
I will post the google link so that you can download it.
It takes me a lot to set up a test just to test one mesh.
Is that a collesion of object or just one big object.
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Julio Jerez
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by ledahut » Mon Feb 14, 2011 4:34 am
I loaded your model, and created a convex hull (tolerance 10/0.1/0) without crashes.
I also tried a tree collision with optimize, work fine too.
So I believe your vector3[] or count or stridesinbytes arguments are not set correctly.
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ledahut
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by Julio Jerez » Wed Feb 16, 2011 11:58 am
Hi Cyrus now that the engine is released as open source, maybe you can see what the bug taht you were having with convex hulls is.
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