dgWorkerThread is missing.
I know it hasn't been implemented yet for Linux a few months ago.
Looks like it's still not working. Any updates?
Moderators: Sascha Willems, walaber
Julio Jerez wrote:actually it is implemented using Posit thread, it should compile fine in an Unix based system, Linux based on Unix
I realized that I was spending way more time modeling demos than working on feature, so I decided to push the editor a litle bit so that I can make all modeling using the editor
and play then using the serialization feature of core 300.
As usal the sanbox demos has grown to a level of complexity that it is amost and editor, yet making demo procedurally is still a time consuming task.
in most cases people do not undernad the demos, for whatever reason. most peopel beleiev teh sandbox is a Game.
In fact I have email from casual beginners thinking that the sandbox demos the engine and go out ask hwo can the do that using some other engines.
Many of them do not even bother to look at the code, they already have thier mind set thinking it is Havok or Physx.
with the editor all demos will be unified, and I will use then all the vieweres I have writen (the SDL tutorials, the sandbox, and the mobile devices)
I might even make special Game Plugin Packages for popular game engine engines.
“bert wrote:
newton got released under the same license as bullet!
i think it's an interesting alternative to bullet. similar features but force based instead of impulse based. what do you think?”
/Kenneth
Kenneth Bodin Holmlund
VRlab/HPC2N, Umeå University, Sweden
Given that both use discrete time, the difference between an impulse and a force is a constant - the timestep, dt.
So, all in all, this force vs impulse vs velocity based physics is just a matter of confusion and reluctance to use real math to describe the problem.
Speaking of Newton, I am very curious about the statement "Our engine implements a deterministic solver, which is not based on traditional LCP or iterative methods, but possesses the stability and speed of both respectively.".
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