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by Neo » Mon Nov 19, 2012 11:28 am
You mean recompile the sandbox?
I did it as above, but the concole put this:
AL lib: alc_initconfig: Failed to initialize backend "mmdevapi"
and a blank application window..
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by Julio Jerez » Mon Nov 19, 2012 11:38 am
do you have openAL soudn driver inteall in you machine? almost every compuer has then
http://connect.creativelabs.com/openal/Downloadsbascially is a table of function pointer sound card driver in your system.
this is just like openGL whish is also a set of function pointers to the video driver driver.
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by Neo » Mon Nov 19, 2012 11:58 am
So I have to download ALUT? I thought that was included in the project...
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by Julio Jerez » Mon Nov 19, 2012 12:00 pm
no just the driver dll: oalinst
Updated Summer 2009 : Version 2.0.7.0
The OpenAL Installer for Windows will install the OpenAL 1.1 libraries, enabling support for core OpenAL operations as well as extensions such as EAX and EFX. The installer supports both 32-bit and 64-bit versions of Windows.
DLL Version numbers:
* OpenAL32.dll version 6.14.357.24
* wrap_oal.dll version 2.2.0.5
you only need to do this for running the sand box demo, beofre I was using fmod, but fmod is not free so I have to use a diffrent sound system
I will see if I can detect if openAl32.dll is not present so that the demos do not crash.
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by Neo » Mon Nov 19, 2012 12:06 pm
Download and install...Then nothing changes...still that error...
For sound system, personally Iuse irrklang...
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by Julio Jerez » Mon Nov 19, 2012 12:12 pm
try setting a break point in the line: ..\applications\demosSandbox\sdkDemos\toolBox\dSoundManager.cpp
- Code: Select all
dSoundManager::dSoundManager()
:m_coordinateSystem (GetIdentityMatrix())
{
m_device = alcOpenDevice(NULL);
_ASSERTE (m_device);
// set break point an see if m_device is not null;
m_context = alcCreateContext(m_device, NULL);
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Julio Jerez
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by Neo » Mon Nov 19, 2012 12:21 pm
There's no execute file setting for the sandbox project...so I have to set it by hand, but the breakpoint make no difference, the program didn't stop at the break point..
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by Julio Jerez » Mon Nov 19, 2012 12:24 pm
Ok please sync again, now the sound manager will not crash the application if the it can not be initalized.
what does this means?
Neo wrote:There's no execute file setting for the sandbox project...
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by Neo » Mon Nov 19, 2012 12:30 pm
Julio Jerez wrote:what does this means?
Neo wrote:There's no execute file setting for the sandbox project...
When I click DEBUG on the vs2008, it show me a window to choose the .exe file, instead of running the program directly
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by Julio Jerez » Mon Nov 19, 2012 12:33 pm
there are four choises
Debug
DebugDll
Release
RelaseDll
you should select DebugDll or RelaseDll
because you are using Netwon as DLL.
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Julio Jerez
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by Neo » Mon Nov 19, 2012 12:37 pm
Sorry,I mean the 'run' button
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by FSA » Mon Nov 19, 2012 12:38 pm
Sorry to give another question to you. Will you solve the bug with constraint->m_body0 == srcBody?
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by Julio Jerez » Mon Nov 19, 2012 12:40 pm
No but tshi si very important
can you link to d3d9 in release mode, I do no have direct SDK intall in mys system. I jus try and I get a unkon error, I even renamed d3d9d_43.dll to d3d9_43.dll but that does not work either
I am not going to bother trying to figure out know to intall D3D sdk
also you could simple provide a release build, I can debug the newton_d with that too.
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by Julio Jerez » Mon Nov 19, 2012 12:44 pm
Neo wrote:Sorry,I mean the 'run' button
you mean F5?
thats for running the demo, all configuration should run but since you are using newton.DLL you should use
build/debugDLL or build/releaseDLL so that you see teh project setting that you sould use in your project.
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by Neo » Mon Nov 19, 2012 12:49 pm
OK, It seems that it's not the audio library's problem, the sandbox didn't crash, I mean, both the console and application window appears, no crush report message window, and the whole program is not "dead", but there just nothing in the application window -- a blank gray background with no menu.
Last edited by
Neo on Mon Nov 19, 2012 12:54 pm, edited 1 time in total.
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