Hello,
I'm trying to get a project working with NewtonDynamics in Unity but I got some crash.
I'm making a test project with minimal things to see if you can help me.
The first crash I got was when I unload my scene and all my NewtonBodies are destroyed. I got a crash when destroying collider shape.
In my test project I already got a crash when creating CollisionBox.
You can open the project, launch scene called "Entry" and in play mode push Space Key and you will got a crash because I'm trying to create a lot of newton bodies.
It crash in :
0x00007FFB9892FCFF (NewtonWrapper) CSharp_dNewtonJointBallAndSocket_SWIGUpcast
0x00007FFB98923DC8 (NewtonWrapper) CSharp_new_dNewtonCollisionBox
0x00000000307981E8 (Mono JIT Code) (wrapper managed-to-native) NewtonWrapperPINVOKE:new_dNewtonCollisionBox (System.Runtime.InteropServices.HandleRef,single,single,single)
I'm using last version in gitHub.
Link for project : https://we.tl/t-sFZLjkz13G