Moderators: Sascha Willems, walaber
Dave Gravel wrote:Finally I got it now.
https://www.youtube.com/watch?v=Yxbo5M-ULYE
do you have working skinned animations done via assimp?
/** Get matrix associated with the link node.
* \param pMatrix Transformation matrix to be filled with appropriate data..
* \return Input parameter matrix filled with appropriate data.
*/
FbxAMatrix& GetTransformLinkMatrix(FbxAMatrix& pMatrix) const;
I have heard of assimp but did not know it supported FBX. Looking over their website, it seems those geniuses never thought that a list of supported file formats might be the first thing a potential user would be looking for.
you have inherited rotations, pre transform, post transform, inherit scale, rotation order, ect.
Edited:
If someone like to see or test my current demo.
You can find the download link in the video description.
https://www.youtube.com/watch?v=gEO1uXYM8Mk
FbxAMatrix& GetTransformLinkMatrix(FbxAMatrix& pMatrix) const;
Dave Gravel wrote:The model that you use in the sdk use mixamo rig added from me,
Dave Gravel wrote:No no, I just have import it in mixamo tool for generate the rigs.
The model is from renderpeople, Now it coming with the rigs already.
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