Dave Gravel wrote:Just the other bodies don't seen to wake up with the kinematic body, Like you have say upper.
The normal collision seen to work good now.
nice, you saw that, that's the second bug I mention, I was wondering why the buoyancy seemed to work, and the answer is that is was never working, the bodies falling on the pool were active and while they were active the buoyancy force was applied, by as soon as the were to sleep the they do no get the update.
so is time to fix that.
My question is should we fix that?
if a kinematic body is sleep and the body is also sleep, would we apply the action, or should the kinematic have and option that activate that.
of course this only apply to kinematic bodies who are sleeping, in the video its clear that the moving platform should wake up and update ether body, so that has to be fixed.