Hi everyone!
I haven't been on this forum for quite a while, since my project is using Newton and everything is working very well. However, I now have a specific situation and I am looking for a solution:
I need to define a newton PARENT body, with collisions, which will NOT be governed by forces within Newton engine, instead, body's position and orientation will be set from the outside.
To this body, I need to attach (using a "hard" hinge) a normal Newton CHILD body with collisions, governed by external forces from within the Newton engine, for now, mostly gravity.
How do I define the parent body? As a compound collision, or as a static collision?
In my project, I tried both:
when I define parent as a compound collision, the attached child body seems to be "unsteady" (it sometimes starts "shimmering") and follows the parent body, but with a lag, as if it is attached with a rubber band.
when I define parent as a static collision, the attached child body is rock solid in the position, however, it does not follow the parent body whatsoever...
Any thoughts on how to properly set this up?