NewtonUniversalGetJointAngle0
NewtonUniversalGetJointAngle0
dFloat NewtonUniversalGetJointAngle0(const NewtonJoint* Universal)
Usage
Get the relative joint angle between the two bodies.
Parameters
- const NewtonJoint *Universal - pointer to the joint.
Return
- the joint angle relative to the universal pin0.
Remarks
- this function can be used during a function update call back to provide the application with some special effect. for example the application can play a bell sound when the joint angle passes some max value.