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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • ...e space to some point below and return the elevation of the closest static body in the scene. ...and collect the parametric intersection of the ray with the closet static body in the scene.
    10 KB (1,804 words) - 08:02, 10 June 2019
  • typedef void (*NewtonApplyForceAndTorque) (const NewtonBody* body, dFloat timestep, int threadIndex); It allow you to apply force and torque to a simulated body, to make physical shape move and interact dynamically, common use for this
    3 KB (300 words) - 08:02, 10 June 2019
  • Set the mass matrix of a rigid body. * const NewtonBody *bodyPtr - pointer to the body.
    3 KB (398 words) - 08:02, 10 June 2019
  • Set the continuous collision state mode for this rigid body. * const NewtonBody *bodyPtr - pointer to the body.
    2 KB (294 words) - 08:02, 10 June 2019
  • Set the relative position of the center of mass of a rigid body. * const NewtonBody *bodyPtr - pointer to the body.
    2 KB (263 words) - 05:35, 18 June 2019
  • Apply hierarchical transformation to a body. * const NewtonBody *bodyPtr - pointer to the body.
    2 KB (245 words) - 08:02, 10 June 2019
  • typedef void (*NewtonSetTransform) (const NewtonBody* const body, const dFloat* const matrix, int threadIndex) This callback is called by [[NewtonUpdate]] for every rigid body that has had its position or orientation changed.
    2 KB (179 words) - 08:02, 10 June 2019
  • Get the net force applied to a rigid body. * const NewtonBody *bodyPtr - pointer to the body.
    2 KB (223 words) - 08:02, 10 June 2019
  • void NewtonBodySetAngularDamping (const NewtonBody* body, const dFloat* angularDamp); Apply the angular viscous damping coefficient to the body.
    2 KB (226 words) - 08:02, 10 June 2019
  • * const NewtonBody *bodyPtr - pointer to the body. ...gn of function components dedicated to apply special effect. For example a body may have a basic force a force that only apply the effect of gravity, but t
    1 KB (205 words) - 08:02, 10 June 2019
  • ...he collision state flag of this body when the body is connected to another body by a hierarchy of joints. * const NewtonBody *bodyPtr - pointer to the body.
    1 KB (211 words) - 08:02, 10 June 2019
  • Apply the linear viscous damping coefficient to the body. * const NewtonBody *bodyPtr - is the pointer to the body.
    1 KB (205 words) - 08:02, 10 June 2019
  • Add an impulse to a specific point on a body. This function forces a point on a body to achieve the specified instantaneous velocity.
    1 KB (199 words) - 08:02, 10 June 2019
  • void NewtonBodyCalculateInverseDynamicsForce (const NewtonBody* const body, dFloat timestep, const dFloat* const desiredVeloc, dFloat* const forceOut) Calculate the next force that net to be applied to the body to archive the desired velocity in the current time step.
    1 KB (162 words) - 08:02, 10 June 2019
  • Assign a transformation event function to the body. * const NewtonBody *bodyPtr - pointer to the body.
    1 KB (166 words) - 08:02, 10 June 2019
  • Adds a callback to newton world, this callback will be called always when any body within the world is destroyed. ...tions]] [[Category:body manipulation functions]] [[Category:World listener functions]]
    1 KB (98 words) - 08:02, 10 June 2019
  • void NewtonBodyGetRotation(const NewtonBody* body, dFloat* rotation); * NewtonBody *''body'' - pointer to body
    1 KB (170 words) - 16:09, 14 June 2019
  • Returns pointer to currently set body destroy callback for a listener, that was set via [[NewtonWorldListenerSetB ...tions]] [[Category:body manipulation functions]] [[Category:World listener functions]]
    1 KB (85 words) - 08:02, 10 June 2019
  • typedef void (*NewtonBodyDestructor) (const NewtonBody* body); Called whenever a newton body is destroyed using [[NewtonDestroyBody]] and has a destruct callback regist
    1 KB (138 words) - 08:02, 10 June 2019

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