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- This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- Create a collision shape via a serialization function. ...eserializeFunction - pointer to the callback function that will handle the serialization.2 KB (202 words) - 08:02, 10 June 2019
- ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]1 KB (137 words) - 08:02, 10 June 2019
- ...CollisionSerialize (const NewtonWorld* newtonWorld, const NewtonCollision* collision, NewtonSerialize serializeFunction, void* serializeHandle); Serialize a general collision shape.1 KB (168 words) - 08:02, 10 June 2019
- ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]1 KB (128 words) - 08:02, 10 June 2019
- void NewtonCollisionGetInfo (const NewtonCollision* collision, NewtonCollisionInfoRecord* collisionInfo); Returns information about a Newton Collision982 bytes (107 words) - 08:02, 10 June 2019