Search results
- * [[FAQ]] - main FAQ page, with answers to common Newton SDK questions. * [[Newton SDK API reference]] - Categorized list of all API functions and callbacks in Newton library3 KB (416 words) - 08:36, 8 February 2020
- This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- ogrenew/samples/common/include ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the20 KB (3,038 words) - 08:02, 10 June 2019
- The Tutorials for Newton 2.0 are built on a common tutorial framework written in C++ provided with the SDK. ...on Simulator. So running in Simulator will fire some error related thread functions. Because there are a lot of changes after the tutorial made, you can't run5 KB (625 words) - 08:02, 10 June 2019
- dFloat NewtonJointGetStiffness(const NewtonJoint* joint) Get the strength coefficient bing applied to the joint reaction forces.2 KB (256 words) - 08:02, 10 June 2019
- void NewtonJointSetStiffness( const NewtonJoint* joint, dFloat stiffness) Set the strength coeficient to be applied to the joint reaction forces.2 KB (257 words) - 08:02, 10 June 2019
- ...er than the given threshold value in radians then the vertex will have one common normal vector which will be calculated as the average of the surface normal ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]1 KB (193 words) - 08:02, 10 June 2019
- void NewtonJointSetCollisionState( const NewtonJoint* joint, int state) ...dies linked by this joint. The default state is collision disable when the joint is created.1 KB (182 words) - 08:02, 10 June 2019
- int NewtonJointGetCollisionState(const NewtonJoint* joint) Get the collision state of the two bodies linked by the joint.964 bytes (128 words) - 08:02, 10 June 2019
- NewtonJointSetUserData void NewtonJointSetUserData( const NewtonJoint* joint, void* userData) Store a user defined data value with the joint.910 bytes (116 words) - 08:02, 10 June 2019
- void NewtonDestroyJoint( const NewtonWorld* newtonWorld, const NewtonJoint* joint) destroy a joint.868 bytes (103 words) - 08:02, 10 June 2019
- void NewtonJointSetDestructor( const NewtonJoint* joint, NewtonConstraintDestructor destructor) Register a destructor callback to be called when the joint is about to be destroyed.787 bytes (95 words) - 08:02, 10 June 2019
- NewtonBody* NewtonJointGetBody0 (const NewtonJoint* joint); Retrieves the first body that belongs to a joint.753 bytes (89 words) - 08:02, 10 June 2019
- NewtonBody* NewtonJointGetBody1 (const NewtonJoint* joint); Retrieves the second body that belongs to a joint.753 bytes (89 words) - 08:02, 10 June 2019
- int NewtonJointIsActive (const NewtonJoint* const joint) Identifies if a contact joint has actual physical contact.708 bytes (88 words) - 08:02, 10 June 2019
- ...]] [[Category:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]655 bytes (65 words) - 08:02, 10 June 2019
- void* NewtonJointGetUserData(const NewtonJoint* joint) Retrieve a user defined data value stored with the joint.609 bytes (77 words) - 08:02, 10 June 2019
- void NewtonJointGetInfo (const NewtonJoint* const joint, NewtonJointRecord* const info) Get creation parameters for this joint.539 bytes (58 words) - 08:02, 10 June 2019