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- This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- ...n, for example, have a body with a mass and inertia torque like a box and (collision) shape like cylinder (or a "vehicle", or...), even if it may be pointles... ...se references to the object. Neglecting to release references to collision primitives is a common cause of memory leaks.9 KB (1,280 words) - 08:02, 10 June 2019
- Create a Convex Hull object. ...distance lower than the tolerance; this is useful when generating simpler convex hulls from highly detailed meshes.5 KB (851 words) - 08:02, 10 June 2019
- Creates a single collision object from multiple collision objects to represent a more complex shape. Convex hulls may also be used in compound collisions to generate a huge variety of3 KB (415 words) - 08:02, 10 June 2019
- Creates a [[Collision primitives#Box|box / cuboid]] primitive body. This function creates a "bounding box" collision mesh in the NewtonWorld specified by the first parameter. The second, third2 KB (316 words) - 08:02, 10 June 2019
- Create a generalized [[Collision primitives#Sphere|ellipsoid]] primitive. * Sphere collision are generalized ellipsoids, the application can create many different kind2 KB (265 words) - 08:02, 10 June 2019
- Creates a convex hull collision primitive from a mesh primitive. * int [[shapeID]] - the ID of the collision shape2 KB (253 words) - 08:02, 10 June 2019
- Creates a [[Collision primitives#Capsule|capsule]] primitive for collision. * int [[shapeID]] - custom ID to associate with the collision shape.2 KB (235 words) - 08:02, 10 June 2019
- Creates a [[Collision primitives#Cone|cone]] primitive for collision. ...ences to collision primitives is a common cause of memory leaks. Collision primitives can be reused with more than one body. This will reduce the amount of memor2 KB (227 words) - 08:02, 10 June 2019
- ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]682 bytes (57 words) - 05:32, 18 June 2019
- Creates a [[Collision primitives#Cylinder|cylindrical]] collision primitive. ...ences to collision primitives is a common cause of memory leaks. Collision primitives can be reused with more than one body. This will reduce the amount of memor2 KB (206 words) - 08:02, 10 June 2019
- Creates a [[Collision primitives#Chamfer Cylinder|ChamferCylinder]] collision primitive. ...ences to collision primitives is a common cause of memory leaks. Collision primitives can be reused with more than one body. This will reduce the amount of memor2 KB (200 words) - 08:02, 10 June 2019
- Creates a compound collision from a mesh primitive. * The generated compound collision.2 KB (190 words) - 08:02, 10 June 2019
- Create a transparent collision primitive. * Pointer to the collision object.1 KB (202 words) - 08:02, 10 June 2019
- Returns the vertex indices of the specified face in a convex hull. * const NewtonCollision* convexHullCollision - pointer to the convex hull collision primitive.1 KB (151 words) - 08:02, 10 June 2019
- ...three principal axis and the the values of the inertia matrix of a convex collision objects. * const NewtonCollision convexCollision - is the pointer to a convex collision primitive.1 KB (141 words) - 08:02, 10 June 2019
- calculate the total volume defined by a convex collision geometry. * const NewtonCollision *convexCollision - pointer to the collision.1,000 bytes (120 words) - 08:02, 10 June 2019
- ...n Functions]] [[Category:Newton 3 Functions]] [[Category:Convex hull shape functions]]572 bytes (50 words) - 08:02, 10 June 2019
- * If *buoyancyPlane* return 0 buoyancy calculation for this collision primitive is ignored, this could be used to filter buoyancy calculation * of compound collision geometry with different IDs.2 KB (191 words) - 05:31, 18 June 2019
- ...Category:Newton Functions without description]] [[Category:Collision shape functions]]484 bytes (43 words) - 08:02, 10 June 2019