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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • Many factors are involved when adopting a third party library into a project as opposed to implementing an in-house one. The developer sh A physics library is certainly not exempt from this process. Among the things the person eval
    10 KB (1,804 words) - 08:02, 10 June 2019
  • ...n, for example, have a body with a mass and inertia torque like a box and (collision) shape like cylinder (or a "vehicle", or...), even if it may be pointles... ...r to release references to the object. Neglecting to release references to collision primitives is a common cause of memory leaks.
    9 KB (1,280 words) - 08:02, 10 June 2019
  • Calculate time of impact and contact points between two collision primitive. * const dFloat timestep - maximum time interval consided for the continue collision claculation.
    4 KB (504 words) - 08:02, 10 June 2019
  • void NewtonCollisionSupportVertex (const NewtonCollision* collision, const dFloat* dir, dFloat* vertex); ...urns a point, that maps to the maximum projection of all the points of the collision shape along the specified direction.
    3 KB (371 words) - 08:02, 10 June 2019
  • Calculate contact points between two collision primitive. * const NewtonCollision* const collisionA - pointer to collision primitive A.
    3 KB (365 words) - 08:02, 10 June 2019
  • Calculate the closest points between two disjoint convex collision primitive. * const NewtonCollision *collisionA - pointer to collision primitive A.
    3 KB (352 words) - 08:02, 10 June 2019
  • const NewtonCollision* collision, const dFloat* matrix, dFloat* contact, dFloat* normal, int threadIndex); Calculate the closest point between a point and convex collision primitive.
    2 KB (297 words) - 08:02, 10 June 2019
  • Ray cast specific collision object. * const NewtonCollision *collisionPtr - pointer to the collision object.
    2 KB (264 words) - 08:02, 10 June 2019
  • void NewtonCollisionGetMaterial (const NewtonCollision* const collision, NewtonCollisionMaterial* const userData) * const NewtonCollision* const collision
    571 bytes (48 words) - 05:32, 18 June 2019
  • void NewtonCollisionSetMaterial (const NewtonCollision* const collision, const NewtonCollisionMaterial* const userData) * const NewtonCollision* const collision
    583 bytes (50 words) - 05:33, 18 June 2019
  • Returns a axis-aligned bounding box for this collision that the newton uses internally, the box is calculated relative to offsetMa The aabb is newton is an optimal aabb for physics collision it is not a tight AABB around the shape.
    2 KB (216 words) - 08:02, 10 June 2019
  • void NewtonCollisionForEachPolygonDo (const NewtonCollision* collision, const dFloat* matrix, NewtonCollisionIterator callback, void* userData); Iterate thought polygon of the collision geometry of a body calling the function callback.
    2 KB (176 words) - 08:02, 10 June 2019
  • Release a reference from this collision object returning control to Newton. Whenever the reference count for the collision reaches zero, the collision will be freed and newton will call the [[NewtonCollisionDestructor]] callba
    949 bytes (113 words) - 08:02, 10 June 2019
  • * This is not a library function, but a callback event. ...ory:Newton 3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    915 bytes (87 words) - 08:02, 10 June 2019
  • Stores a user defined value with a convex collision primitive. * const NewtonCollision convexCollision - is the pointer to a convex collision primitive.
    826 bytes (91 words) - 08:02, 10 June 2019
  • Returns a user defined value asociated with a collision primitive. * const NewtonCollision convexCollision - is the pointer to a convex collision primitive.
    785 bytes (82 words) - 08:02, 10 June 2019
  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
    778 bytes (75 words) - 08:02, 10 June 2019
  • void NewtonCollisionGetScale (const NewtonCollision* const collision, dFloat* const scaleX, dFloat* const scaleY, dFloat* const scaleZ) * const NewtonCollision* const collision
    585 bytes (57 words) - 08:02, 10 June 2019
  • void NewtonCollisionSetScale (const NewtonCollision* const collision, dFloat scaleX, dFloat scaleY, dFloat scaleZ) * const NewtonCollision* const collision
    543 bytes (51 words) - 08:02, 10 June 2019

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