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- This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the ...they interact. for example you can connect 2 bodies together with a hinge joint to create a door.20 KB (3,038 words) - 08:02, 10 June 2019
- For example say that a solid box colliding with a level mesh with three different types of faces: concrete, bricks, wood. In the Call back the application will detect find the Level Mesh and read the ID of the colliding Face.17 KB (2,302 words) - 08:02, 10 June 2019
- ...on Simulator. So running in Simulator will fire some error related thread functions. Because there are a lot of changes after the tutorial made, you can't run 6. {{ImageLanguagesLink|Tutorial 106: - Mesh Collision|Mesh Collision}}<BR>5 KB (625 words) - 08:02, 10 June 2019
- ...s]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]1 KB (137 words) - 08:02, 10 June 2019
- void NewtonMeshCalculateVertexNormals (const NewtonMesh* mesh, dFloat angleInRadians); Generates normal vectors for the vertices in the mesh primitive.1 KB (193 words) - 08:02, 10 June 2019
- Creates a mesh primitive from collision geometry. ...pointer to the collision primitive of whose geometry will be stored in the mesh primitive.1 KB (176 words) - 08:02, 10 June 2019
- void NewtonMeshApplyBoxMapping(const NewtonMesh* const mesh, int frontMaterial, int sideMaterial, int topMaterial, const dFloat* const Generates UV coordinates for the vertices in the mesh primitive using box coordinate mapping.1 KB (183 words) - 05:43, 18 June 2019
- ...s]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]1 KB (128 words) - 08:02, 10 June 2019
- void NewtonMeshApplyCylindricalMapping(const NewtonMesh* const mesh, int cylinderMaterial, int capMaterial, const dFloat* const aligmentMatrix) Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.1 KB (152 words) - 05:45, 18 June 2019
- void NewtonMeshMaterialGetIndexStreamShort (const NewtonMesh* const mesh, void* const handle, int materialId, short int* const index) Returns the vertex indices of the faces of the mesh which share the given material.1 KB (147 words) - 08:02, 10 June 2019
- void NewtonMeshMaterialGetIndexStream (const NewtonMesh* const mesh, void* const handle, int materialId, int* const index) Returns the vertex indices of the faces of the mesh which share the given material.1 KB (145 words) - 08:02, 10 June 2019
- Creates an empty mesh primitive. * NewtonMesh* Pointer to the mesh primitive.1 KB (146 words) - 08:02, 10 June 2019
- int NewtonMeshNextMaterial (const NewtonMesh* const mesh, void* const handle, int materialId) Returns the next material handle used by the given mesh primitive.1 KB (127 words) - 08:02, 10 June 2019
- void NewtonMeshApplySphericalMapping(const NewtonMesh* const mesh, int material, const dFloat* const aligmentMatrix) Generates UV coordinates for the vertices in the mesh primitive using spherical coordinate mapping.1 KB (119 words) - 05:45, 18 June 2019
- ...n]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]990 bytes (88 words) - 08:02, 10 June 2019
- int NewtonMeshFirstMaterial (const NewtonMesh* const mesh, void* const handle) Returns the first material handle used by the given mesh primitive.986 bytes (113 words) - 08:02, 10 June 2019
- int NewtonMeshMaterialGetMaterial (const NewtonMesh* const mesh, void* const handle, int materialId) ...e graphical material (usually a texture object) corresponding to the given mesh material handle.946 bytes (98 words) - 08:02, 10 June 2019
- int NewtonMeshMaterialGetIndexCount (const NewtonMesh* const mesh, void* const handle, int materialId) ...rns the number of vertex indices associated with the given material in the mesh primitive.890 bytes (97 words) - 08:02, 10 June 2019
- void NewtonMeshBeginFace(const NewtonMesh* const mesh) Starts the definition of the geometry stored in the mesh primitive.869 bytes (100 words) - 08:02, 10 June 2019