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  • Welcome to the [http://newtondynamics.com Newton Game Dynamics] WIKI. ...r simply fill in some useful information that you wish to share with other newton users.
    3 KB (416 words) - 08:36, 8 February 2020
  • Here is my first article about Irrlicht and Newton. Please, don't be too strict while reading and discussing it... == Newton 2.35 ==
    27 KB (3,475 words) - 08:02, 10 June 2019
  • Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.
    20 KB (3,038 words) - 08:02, 10 June 2019
  • There is an C++ example "SoftPixel Engine: Newton integration" you can download here: In the example we only have one global ''Newton'' member:
    11 KB (1,224 words) - 08:02, 10 June 2019
  • ...version can be read here : [http://bakura.developpez.com/tutoriel/physique/newton/ ] ...in order to create a small application with cubes and spheres. (made with Newton 1.53)
    7 KB (1,200 words) - 08:02, 10 June 2019
  • = Newton Tutorials = == Newton 2.0 ==
    5 KB (625 words) - 08:02, 10 June 2019
  • ...ever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another object (a object's AABB ov face array { 4, 3, 4, …..}
    4 KB (587 words) - 08:49, 3 October 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material interaction that defines the behavi
    3 KB (477 words) - 08:02, 10 June 2019
  • ...intersection points, return the intersectParam value for example, to make newton immediately stop searching for new hits. ...ategory:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    3 KB (298 words) - 08:02, 10 June 2019
  • ...sionCallback]] callbacks have changed slightly in functionality with newer newton: A usual approach in newton 1.53 was, to store the two bodies that were being processed in [[NewtonCont
    3 KB (325 words) - 08:02, 10 June 2019
  • * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material * certain conditions). If the function *aabbOverlap* returns 1, Newton proceeds to calculate the array of contacts for the pair of
    3 KB (376 words) - 08:02, 10 June 2019
  • This is probably the most often used Newton callback. ...callback lets you tell newton what a object does physically in a simulated newton world.
    3 KB (300 words) - 08:02, 10 June 2019
  • Simple example use, assuming a flat buoyancy plane, surface +3 units from the origin in the Y direction: globalSpacePlane[3] = -3.0f
    3 KB (372 words) - 08:02, 10 June 2019
  • ...set the mass and the moment of inertia every time a new body is created in Newton. The mass dictates how 'hard' it is to move a body, or how much force is ne ...bject will default to static). When static, an object's force and position callbacks are not called.
    3 KB (398 words) - 08:02, 10 June 2019
  • ...scene before calling the next [[NewtonUpdate]] call, do not call it during callbacks or every single frame, doing so may severely degrade performance. * From the moment you call this function, Newton will run deterministic as long as you run the physics in single thread, see
    3 KB (350 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world ...orientations for all bodies in the system (and again call the appropriate callbacks).
    2 KB (294 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world ...orientations for all bodies in the system (and again call the appropriate callbacks).
    2 KB (225 words) - 08:02, 10 June 2019
  • ...dFloat* matrix - New rotation & position expressed as a 4x4 matrix for the newton body, copy this data to your own engine structure where it is needed. ...ory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
    2 KB (179 words) - 08:02, 10 June 2019
  • * const NewtonMaterial* material - newton material pair ...lbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    1 KB (181 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonDeserializeScene]], [[NewtonCreateCollisionFromSeriali ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019

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