Search results
- == [[:Category:Physics Material Section]] == == [[:Category:Material functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.20 KB (3,038 words) - 08:02, 10 June 2019
- ...ons event handlers for the material defined by the interaction between two physics groups. ...rial interaction is collected from a database of materials, indexed by the material groupID assigned to the bodies.3 KB (477 words) - 08:02, 10 June 2019
- ...and the functions event handlers for the material interaction between two physics materials . ...sion geometry of two bodies overlap, Newton collision system retrieves the material3 KB (376 words) - 08:02, 10 June 2019
- typedef int (*NewtonOnAABBOverlap) (const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIn If you accept collision, then [[NewtonContactProcess]] will be called with a material contact joint between each set of two bodies in collision.1 KB (181 words) - 08:02, 10 June 2019
- typedef int (*NewtonOnContactGeneration) (const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonCollision* const collision0, co * material NewtonMaterial*1 KB (122 words) - 08:02, 10 June 2019
- ...metry of two colliding bodies whose physics properties are defined by this material pair when two bodies collide the engine resolve contact inter penetration b [[Category:Physics Material Section]]1 KB (167 words) - 08:02, 10 June 2019
- Creates a new material group. ...en be used for all subsequent Material functions involving that particular Material such as[[NewtonMaterialSetCollisionCallback]].1 KB (153 words) - 08:02, 10 June 2019
- ...t (*NewtonOnCompoundSubCollisionAABBOverlap) (const NewtonMaterial* const material, const NewtonBody* const body0, const void* const collisionNode0, const New * material NewtonMaterial*1 KB (105 words) - 08:02, 10 June 2019
- NewtonMaterialGetDefaultGroupID returns the material-id of the default material. ...rial, so it might be a good idea to set the most common properties to this material before creating the others.910 bytes (127 words) - 08:02, 10 June 2019
- * const NewtonJoint* contact- pointer to a material contact joint ...[[Category:Newton 3 Callbacks]] [[Category:Material functions]] [[Category:Material Callbacks]] [[Category:Collision shape functions]] [[Category:Collision sha905 bytes (98 words) - 08:02, 10 June 2019
- [[Category:Physics Material Section]]852 bytes (100 words) - 08:02, 10 June 2019
- ...tness coefficients for the material defined by the interaction between two physics groups. ...to value lower or equal to 1.0 A low value for softnessCoef will make the material soft. A typical value for softnessCoef is 0.15, default value is 0.1817 bytes (106 words) - 08:02, 10 June 2019
- ...cients of friction for the material defined by the interaction between two physics groups. * Default values for the default material are: Static: 0.9, Dynamic: 0.5763 bytes (90 words) - 08:02, 10 June 2019
- ...ution (elasticity) for the material defined by the interaction between two physics groups. [[Category:Physics Material Section]]747 bytes (94 words) - 08:02, 10 June 2019
- This function destroys all material group ids in the Newton world. [[Category:Physics Material Section]]702 bytes (88 words) - 08:02, 10 June 2019
- [[Category:Physics Material Section]]633 bytes (65 words) - 08:02, 10 June 2019
- Set the material defined by the interaction between two physics groups to be collidable or non-collidable by default. * int state - state for this material: 1 = collidable; 0 = non collidable610 bytes (76 words) - 08:02, 10 June 2019
- [[Category:Physics Material Section]]555 bytes (45 words) - 08:02, 10 June 2019
- ...aterial (const NewtonWorld* const newtonWorld, const NewtonMaterial* const material) Get the next Material pair from the material array.518 bytes (46 words) - 08:02, 10 June 2019