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  • == [[:Category:Physics Material Section]] == == [[:Category:Material functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...ons event handlers for the material defined by the interaction between two physics groups. ...rial interaction is collected from a database of materials, indexed by the material groupID assigned to the bodies.
    3 KB (477 words) - 08:02, 10 June 2019
  • ...and the functions event handlers for the material interaction between two physics materials . ...sion geometry of two bodies overlap, Newton collision system retrieves the material
    3 KB (376 words) - 08:02, 10 June 2019
  • typedef int (*NewtonOnAABBOverlap) (const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIn If you accept collision, then [[NewtonContactProcess]] will be called with a material contact joint between each set of two bodies in collision.
    1 KB (181 words) - 08:02, 10 June 2019
  • typedef int (*NewtonOnContactGeneration) (const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonCollision* const collision0, co * material NewtonMaterial*
    1 KB (122 words) - 08:02, 10 June 2019
  • ...metry of two colliding bodies whose physics properties are defined by this material pair when two bodies collide the engine resolve contact inter penetration b [[Category:Physics Material Section]]
    1 KB (167 words) - 08:02, 10 June 2019
  • Creates a new material group. ...en be used for all subsequent Material functions involving that particular Material such as[[NewtonMaterialSetCollisionCallback]].
    1 KB (153 words) - 08:02, 10 June 2019
  • ...t (*NewtonOnCompoundSubCollisionAABBOverlap) (const NewtonMaterial* const material, const NewtonBody* const body0, const void* const collisionNode0, const New * material NewtonMaterial*
    1 KB (105 words) - 08:02, 10 June 2019
  • NewtonMaterialGetDefaultGroupID returns the material-id of the default material. ...rial, so it might be a good idea to set the most common properties to this material before creating the others.
    910 bytes (127 words) - 08:02, 10 June 2019
  • * const NewtonJoint* contact- pointer to a material contact joint ...[[Category:Newton 3 Callbacks]] [[Category:Material functions]] [[Category:Material Callbacks]] [[Category:Collision shape functions]] [[Category:Collision sha
    905 bytes (98 words) - 08:02, 10 June 2019
  • [[Category:Physics Material Section]]
    852 bytes (100 words) - 08:02, 10 June 2019
  • ...tness coefficients for the material defined by the interaction between two physics groups. ...to value lower or equal to 1.0 A low value for softnessCoef will make the material soft. A typical value for softnessCoef is 0.15, default value is 0.1
    817 bytes (106 words) - 08:02, 10 June 2019
  • ...cients of friction for the material defined by the interaction between two physics groups. * Default values for the default material are: Static: 0.9, Dynamic: 0.5
    763 bytes (90 words) - 08:02, 10 June 2019
  • ...ution (elasticity) for the material defined by the interaction between two physics groups. [[Category:Physics Material Section]]
    747 bytes (94 words) - 08:02, 10 June 2019
  • This function destroys all material group ids in the Newton world. [[Category:Physics Material Section]]
    702 bytes (88 words) - 08:02, 10 June 2019
  • [[Category:Physics Material Section]]
    633 bytes (65 words) - 08:02, 10 June 2019
  • Set the material defined by the interaction between two physics groups to be collidable or non-collidable by default. * int state - state for this material: 1 = collidable; 0 = non collidable
    610 bytes (76 words) - 08:02, 10 June 2019
  • [[Category:Physics Material Section]]
    555 bytes (45 words) - 08:02, 10 June 2019
  • ...aterial (const NewtonWorld* const newtonWorld, const NewtonMaterial* const material) Get the next Material pair from the material array.
    518 bytes (46 words) - 08:02, 10 June 2019

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