API Database

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This page is a WIP. eventually there should be a page for each function in the API, with documentation for the function, as well as comments from users / example code / bugs / etc.

Contents

Structures


Callbacks

World Commands

Physics Material Section


Physics Contact control functions

convex collision primitives creation functions

  1. note: Newton uses the local X axis as the "main" axis for all primitives. this means that the "height" of a cylinder or cone is defined on the X axis, and the "radius" is y and z axis'.
  2. note: The offset matrix can only be used for rotation and translation, scale is not allowed.

Complex Collision Primitives Creation Functions

  1. note: UserMesh can only be used with static bodies bodies with infinite mass

CollisionTree Utility functions


Collision Miscelaneous function


transforms utility functions

body manipulation functions

Common Joint Functions

Ball and Socket Joint functions

Hinge Joint functions

Slider Joint functions

Corkscrew Joint functions

Universal Joint functions

Up vector Joint functions

User defined bilateral Joint

Ragdoll Joint container function

Vehicle Joint functions

Personal tools