NewtonUserMeshCollisionRayHitCallback

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NewtonUserMeshCollisionRayHitCallback

typedef dFloat (*NewtonUserMeshCollisionRayHitCallback) (NewtonUserMeshCollisionRayHitDesc* lineDescData);

Usage

Called whenever a raycast is performed on a User Mesh collision.

Parameters

  • NewtonUserMeshCollisionRayHitDesc* lineDescData - fill ray normal hit information in this structure, if anything is hit.

Return

  • Return the distance at which a object was hit return 1.0 if nothing was hit.

Remarks

  • This is not a library function, but a callback event.
  • It is not neccesary to implement raycasting for your user mesh, if you don't then raycasts will behave as if the shape is not there.

See also

NewtonCreateUserMeshCollision

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