Tutorials
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Newton Tutorials
Newton 2.0
The Tutorials for Newton 2.0 are built on a common tutorial framework written in C++ provided with the SDK. The framework utilizes OpenGL (which is not required to use newton) and all samples are configured for compilation with Microsoft Visual Studio 6 and Microsoft Visual Studio .NET. A basic understanding of C++, 3D Graphics, and Newtonian Physics are assumed.
http://www.newtondynamics.com/downloads/NewtonTutorials.rar
The more relevants of these tutorials with some variations to conform to objective C, are also available on iPhone/iPod Touch
http://www.newtondynamics.com/downloads/iPhoneTutorials.zip
Series 100 Begginers package for Newton 2
1. Getting Started -
2. Adding Rigid Bodies -
3. Adding Joints -
4. Ray Cast And Convex Cast -
5. Basic Materials -
6. Mesh Collision -
7. Height Field Collision -
Serie 200 Intermediate package
1. Advanced Custom Material System -
2. Player Controller -
3. Ray Cast and Convex Cast vehicle controller -
Newton 1.53
The official tutorials for Newton 1.53 are built on a common tutorial framework written in C++ provided with the SDK. The framework utilizes OpenGL and all samples are configured for compilation with Microsoft Visual Studio 6 and Microsoft Visual Studio .NET. A basic understanding of C++, 3D Graphics, and Newtonian Physics are assumed.
1. Getting Started -
2. Callbacks -
3. Collision Trees -
4. Materials -
5. Joints -
6. Utility Functions -
7. Character Controllers -
Unofficial Tutorials
General
1. Callbacks -
2. Making a raycast car -
3. Oppose a force using a custom joint constraint -
4. Fast User-mesh collision -
5. Custom joints
6. Getting started with Newton -
