CJ First Steps

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As with the inbuilt joints, user joints join a child object to a parent object. The physical nature of this joining is up to you.

Whilst the child object is always an object with non-zero mass, the parent can be static (zero mass) or can even be the world (defined as 0 or NULL).

Construction of a user joint is done with NewtonConstraintCreateUserJoint. The nature of the joint is continually specified in a callback. This continuous callback technique allows for a very flexible joint system.

The maxDOF parameter is usually 6 to allow for full flexibility. (this needs improving, Joe)

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