NewtonBallGetJointOmega

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NewtonBallGetJointOmega

void NewtonBallGetJointOmega( const NewtonJoint* ball, dFloat* omega)

Usage

Get the relative joint angular velocity between the two bodies.

Parameters

  • const NewtonJoint *ball - pointer to the joint.
  • dFloat *omega - pointer to an array of a least three floats to hold the joint relative angular velocity.

Return

  • nothing.

Remarks

  • this function can be used during a function update call back to provide the application with some special effect. for example the application can play the creaky noise of a hanging lamp.

See also

NewtonBallSetUserCallback