NewtonBodyGetMatrix
Revision as of 08:02, 10 June 2019 by Unknown user (talk)
NewtonBodyGetMatrix
void NewtonBodyGetMatrix( const NewtonBody* bodyPtr, dFloat* matrixPtr)
Usage
Get the transformation matrix of a rigid body.
Parameters
- const NewtonBody *bodyPtr - pointer to the body.
- const dFloat *matrixPtr - pointer to an array of 16 floats that will hold the global matrix of the rigid body.
Return
- Nothing.
Remarks
- The matrix should be arranged in row-major order (this is the way directX stores matrices). If you are using OpenGL matrices (column-major) you will need to transpose you matrices into a local array, before passing them to Newton.