Difference between revisions of "NewtonCollisionDestructor"

From Newton Wiki
Jump to: navigation, search
 
m (1 revision imported)
 
(No difference)

Latest revision as of 08:02, 10 June 2019

NewtonCollisionDestructor

typedef void (*NewtonCollisionDestructor) (const NewtonWorld* world, const NewtonCollision* collision);

Usage

This callback is set using NewtonSetCollisionDestructor and will notify you whenever a newton collision is destroyed (when the collision reference count reaches zero - see NewtonAddCollisionReference and NewtonReleaseCollision)

Parameters

  • const NewtonWorld* world - the newton world that the newton collision was created in.
  • const NewtonCollision* collision - the newton collision which was freed.

Remarks

  • This is not a library function, but a callback event.

See also

NewtonSetCollisionDestructor NewtonCollisionMakeUnique NewtonAddCollisionReference NewtonReleaseCollision