NewtonCreateKinematicBody

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NewtonCreateKinematicBody

NewtonBody* NewtonCreateKinematicBody (const NewtonWorld* const newtonWorld, const NewtonCollision* const collision, const dFloat* const matrix)

Usage

An Kinematic body in Newton is a body, that operates strictly on the collision phase engine. They can collect collision contacts and all of the other functionality the collision system has to offer buy they do not interact physically with other bodies (kinematic, static or dynamics)

Parameters

  • const NewtonWorld* const newtonWorld
  • const NewtonCollision* const collision
  • const dFloat* const matrix

Return

  • NewtonBody*

Description

See also

NewtonCreateKinematicBody