Difference between revisions of "NewtonTreeCollisionBeginBuild"
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Latest revision as of 08:02, 10 June 2019
void NewtonTreeCollisionBeginBuild(const NewtonCollision* treeCollision)
Prepare a TreeCollision to begin to accept the polygons that comprise the collision mesh. Before you can use this function, create a Tree Collision with NewtonCreateTreeCollision.
- const NewtonCollision* treeCollision - is the pointer to the Tree Collision collision shape.