NewtonTreeCollisionBeginBuild

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NewtonTreeCollisionBeginBuild

void NewtonTreeCollisionBeginBuild(const NewtonCollision* treeCollision)

Usage

Prepare a TreeCollision to begin to accept the polygons that comprise the collision mesh. Before you can use this function, create a Tree Collision with NewtonCreateTreeCollision.

Parameters

  • const NewtonCollision* treeCollision - is the pointer to the Tree Collision collision shape.

Return

  • Nothing.

See also

NewtonTreeCollisionAddFace NewtonTreeCollisionEndBuild