NewtonTreeCollisionBeginBuild
NewtonTreeCollisionBeginBuild
void NewtonTreeCollisionBeginBuild(const NewtonCollision* treeCollision)
Usage
Prepare a TreeCollision to begin to accept the polygons that comprise the collision mesh. Before you can use this function, create a Tree Collision with NewtonCreateTreeCollision.
Parameters
- const NewtonCollision* treeCollision - is the pointer to the Tree Collision collision shape.
Return
- Nothing.