NewtonUserMeshCollisionCollideDesc
typedef struct NewtonUserMeshCollisionCollideDesc
{
dFloat m_boxP0[4];
dFloat m_boxP1[4];
dFloat m_boxDistanceTravel[4];
int m_threadNumber;
int m_faceCount;
int m_vertexStrideInBytes;
dFloat m_skinThickness;
void* m_userData;
NewtonBody* m_objBody;
NewtonBody* m_polySoupBody;
NewtonCollision* m_objCollision;
NewtonCollision* m_polySoupCollision;
dFloat* m_vertex;
int* m_faceIndexCount;
int* m_faceVertexIndex;
} NewtonUserMeshCollisionCollideDesc;