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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • * These two functions are callbacks. They are called when * This function will create NewtonBody with box collision
    27 KB (3,475 words) - 08:02, 10 June 2019
  • ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the ...interact with other bodies in the scene. Bodies can have mass, size, and shape. Basically everything you want to be affected by physics calculations need
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...if can result in very complex set of function call back when a body has a shape that is composed of different parte the application want to act as differen ...ngine do not provide Native support for treating Sub Material behaviors in collision call back, instead this is delegated to be implemented by the end applicati
    17 KB (2,302 words) - 08:02, 10 June 2019
  • NewtonCollision* shape; shape = CreateNewtonBox (world, floor, 0);
    17 KB (2,616 words) - 08:02, 10 June 2019
  • ...ple, have a body with a mass and inertia torque like a box and (collision) shape like cylinder (or a "vehicle", or...), even if it may be pointles... ...r to release references to the object. Neglecting to release references to collision primitives is a common cause of memory leaks.
    9 KB (1,280 words) - 08:02, 10 June 2019
  • ...s tutorial I introduce how create complex mesh geometry for the background collision. Select project Tutorial_106_MeshCollision as Startup project in visual stu ...ironment collision, we will use a more artist generated mesh for environed collision.
    5 KB (773 words) - 08:02, 10 June 2019
  • ...is tutorial I introduce another popular collision shape called HeightField Collision. ...e exception that instead of using a big flat box as our static environment collision, we will use a procedural rolling terrain made out of a height field stored
    4 KB (592 words) - 08:02, 10 June 2019
  • ...reateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another object (a object's AABB overlaps the user ...data structure, identifies the data about current intresection check, the collision data - if any is returned into this structure.
    4 KB (587 words) - 08:49, 3 October 2019
  • Create a complex collision geometry to be controlled by the application. ...of at least three floats to hold minimum value for the box relative to the collision.
    3 KB (408 words) - 09:47, 3 October 2019
  • ...llision object from multiple collision objects to represent a more complex shape. Or, 3 spheres can make a snowman shape.
    3 KB (415 words) - 08:02, 10 June 2019
  • Creates a [[Collision primitives#Box|box / cuboid]] primitive body. This function creates a "bounding box" collision mesh in the NewtonWorld specified by the first parameter. The second, third, and
    2 KB (316 words) - 08:02, 10 June 2019
  • ...reateConvexHullFromMesh (const NewtonWorld* newtonWorld, const NewtonMesh* mesh, dFloat tolerance, int shapeID); Creates a convex hull collision primitive from a mesh primitive.
    2 KB (253 words) - 08:02, 10 June 2019
  • Create an empty complex collision geometry tree. * int [[shapeID]] - custom ID to associate with the collision shape.
    2 KB (216 words) - 08:02, 10 June 2019
  • Finalize the construction of the polygonal mesh. ...nCollision* treeCollision - is the pointer to the Tree Collision collision shape.
    2 KB (218 words) - 08:02, 10 June 2019
  • void NewtonCollisionForEachPolygonDo (const NewtonCollision* collision, const dFloat* matrix, NewtonCollisionIterator callback, void* userData); Iterate thought polygon of the collision geometry of a body calling the function callback.
    2 KB (176 words) - 08:02, 10 June 2019
  • ...mpoundCollisionFromMesh (const NewtonWorld* newtonWorld, const NewtonMesh* mesh, dFloat concavity, int maxShapeCount); Creates a compound collision from a mesh primitive.
    2 KB (190 words) - 08:02, 10 June 2019
  • collect the vertex list index list mesh intersecting the AABB in collision mesh. * for example it can be used to draw the collision geometry intersecting a collision primitive instead
    1 KB (176 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • This callback lets you implement your own custom collision tree raycast method (see: [[NewtonTreeCollisionSetUserRayCastCallback]]) * void* [[userData]] - current collision's user data.
    1 KB (148 words) - 08:02, 10 June 2019
  • ...ge the user defined collision attribute stored with faces of the collision mesh. * This function is used to obtain the user data stored in faces of the collision geometry.
    1 KB (176 words) - 08:02, 10 June 2019
  • NewtonMesh* NewtonMeshCreateFromCollision (const NewtonCollision* collision); Creates a mesh primitive from collision geometry.
    1 KB (176 words) - 08:02, 10 June 2019
  • ...wtonCollision* treeCollision - the pointer to the Tree Collision collision shape. ...lygon. The application can use this value to customize the behavior of the collision geometry.
    1 KB (165 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • * void* [[userData]] - Userdata for this collision shape. ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (138 words) - 08:02, 10 June 2019
  • ...ever a raycast is performed on a [[NewtonCreateUserMeshCollision|User Mesh collision]]. ...sting for your user mesh, if you don't then raycasts will behave as if the shape is not there.
    1 KB (138 words) - 08:02, 10 June 2019
  • ...information about a [[NewtonCreateUserMeshCollision|User Mesh collision]] shape. * void* [[userData]] - Userdata for this collision shape.
    1 KB (125 words) - 08:02, 10 June 2019
  • ...ks]] [[Category:Collision mesh shape functions]] [[Category:Collision mesh shape Callbacks]]
    1 KB (108 words) - 08:02, 10 June 2019
  • Changes a [[NewtonCreateTreeCollision|Tree collision]] to use a custom raycast functionality, this may be sometimes desired for * const NewtonCollision* treeCollision - pointer to a tree collision shape to override it's raycast function.
    1 KB (110 words) - 08:02, 10 June 2019
  • ...e user defined collision attributes stored with each face of the collision mesh. * This function is used to obtain the user data stored in faces of the collision geometry.
    1 KB (119 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    999 bytes (95 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    939 bytes (98 words) - 08:02, 10 June 2019
  • Called whenever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is destroyed. ...* [[userData]] - Custom user data set to identify the individual collision shape.
    896 bytes (93 words) - 08:02, 10 June 2019
  • ...[[Category:Collision shape functions]] [[Category:User defined mesh shape functions]]
    778 bytes (69 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    758 bytes (67 words) - 08:02, 10 June 2019
  • ...TreeCollision to begin to accept the polygons that comprise the collision mesh. Before you can use this function, create a Tree Collision with [[NewtonCreateTreeCollision]].
    720 bytes (73 words) - 08:02, 10 June 2019
  • ...ionFromMesh (const NewtonWorld* const newtonWorld, const NewtonMesh* const mesh, int shapeID) * const NewtonMesh* const mesh
    700 bytes (66 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    691 bytes (51 words) - 08:02, 10 June 2019
  • ...n]] [[Category:Collision shape functions]] [[Category:Collision mesh shape functions]]
    656 bytes (53 words) - 08:02, 10 June 2019
  • ...ormableSolid(const NewtonWorld* const newtonWorld, const NewtonMesh* const mesh, int shapeID) * const NewtonMesh* const mesh
    632 bytes (60 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    615 bytes (47 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    596 bytes (45 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    589 bytes (45 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    577 bytes (48 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    565 bytes (47 words) - 08:02, 10 June 2019
  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    549 bytes (45 words) - 08:02, 10 June 2019