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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:body manipulation functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • typedef void (*NewtonApplyForceAndTorque) (const NewtonBody* body, dFloat timestep, int threadIndex); It allow you to apply force and torque to a simulated body, to make physical shape move and interact dynamically, common use for this
    3 KB (300 words) - 08:02, 10 June 2019
  • Set the mass matrix of a rigid body. * const NewtonBody *bodyPtr - pointer to the body.
    3 KB (398 words) - 08:02, 10 June 2019
  • typedef void (*NewtonSetTransform) (const NewtonBody* const body, const dFloat* const matrix, int threadIndex) This callback is called by [[NewtonUpdate]] for every rigid body that has had its position or orientation changed.
    2 KB (179 words) - 08:02, 10 June 2019
  • typedef void (*NewtonBodyDestructor) (const NewtonBody* body); Called whenever a newton body is destroyed using [[NewtonDestroyBody]] and has a destruct callback regist
    1 KB (138 words) - 08:02, 10 June 2019
  • ...NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) * body NewtonBody*
    1 KB (103 words) - 08:02, 10 June 2019
  • typedef int (*NewtonBodyIterator) (const NewtonBody* const body, void* const userData) This callback is called by [[NewtonWorldForEachBodyInAABBDo]] whenever a body intresecting the specified AABB is found.
    1,006 bytes (114 words) - 08:02, 10 June 2019