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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Collision contact processing and manipulating functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • * These two functions are callbacks. They are called when * This function will create NewtonBody with box collision
    27 KB (3,475 words) - 08:02, 10 June 2019
  • ...interact with other bodies in the scene. Bodies can have mass, size, and shape. Basically everything you want to be affected by physics calculations need ...seperate Body objects. Newton supports several different ways to describe collision. they are:
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...reateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another object (a object's AABB overlaps the user ...data structure, identifies the data about current intresection check, the collision data - if any is returned into this structure.
    4 KB (587 words) - 08:49, 3 October 2019
  • It allow you to apply force and torque to a simulated body, to make physical shape move and interact dynamically, common use for this can be like simple gravi ...led for bodies that are static (Zero mass or Collision trees and heightmap collision shapes).
    3 KB (300 words) - 08:02, 10 June 2019
  • * const int collisionID - the id of the collision primitive for which the callback is being called. ...dFloat* globalSpaceMatrix - this is the matrix of the primitive (collision shape) having buoyancy applied to it.
    3 KB (372 words) - 08:02, 10 June 2019
  • The callback is called before contact calculation is made for a potential collision between two bodies. You can then decide wheter you want to process such collision or reject it at this stage.
    1 KB (181 words) - 08:02, 10 June 2019
  • ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • This callback lets you implement your own custom collision tree raycast method (see: [[NewtonTreeCollisionSetUserRayCastCallback]]) * void* [[userData]] - current collision's user data.
    1 KB (148 words) - 08:02, 10 June 2019
  • ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • * void* [[userData]] - Userdata for this collision shape. ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (138 words) - 08:02, 10 June 2019
  • ...ever a raycast is performed on a [[NewtonCreateUserMeshCollision|User Mesh collision]]. ...sting for your user mesh, if you don't then raycasts will behave as if the shape is not there.
    1 KB (138 words) - 08:02, 10 June 2019
  • ...writing routine, when [[NewtonCollisionSerialize]] serializes a collision shape to binary data. [[Category:Newton Callbacks]]
    1 KB (135 words) - 08:02, 10 June 2019
  • ...information about a [[NewtonCreateUserMeshCollision|User Mesh collision]] shape. * void* [[userData]] - Userdata for this collision shape.
    1 KB (125 words) - 08:02, 10 June 2019
  • ...on]] [[Category:HeightField shape functions]] [[Category:HeightField shape Callbacks]]
    1 KB (111 words) - 08:02, 10 June 2019
  • ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (94 words) - 08:02, 10 June 2019
  • ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • ...ionCallback) (const NewtonWorld* const newtonWorld, NewtonCollision* const collision, const NewtonCollision* const sourceCollision) * collision NewtonCollision*
    1 KB (96 words) - 08:02, 10 June 2019

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