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- This is list of all functions and callbacks within Newton library by category. == [[:Category:body manipulation functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- typedef void (*NewtonApplyForceAndTorque) (const NewtonBody* body, dFloat timestep, int threadIndex); It allow you to apply force and torque to a simulated body, to make physical shape move and interact dynamically, common use for this3 KB (300 words) - 08:02, 10 June 2019
- Set the mass matrix of a rigid body. * const NewtonBody *bodyPtr - pointer to the body.3 KB (398 words) - 08:02, 10 June 2019
- typedef void (*NewtonSetTransform) (const NewtonBody* const body, const dFloat* const matrix, int threadIndex) This callback is called by [[NewtonUpdate]] for every rigid body that has had its position or orientation changed.2 KB (179 words) - 08:02, 10 June 2019
- typedef void (*NewtonBodyDestructor) (const NewtonBody* body); Called whenever a newton body is destroyed using [[NewtonDestroyBody]] and has a destruct callback regist1 KB (138 words) - 08:02, 10 June 2019
- ...NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) * body NewtonBody*1 KB (103 words) - 08:02, 10 June 2019
- typedef int (*NewtonBodyIterator) (const NewtonBody* const body, void* const userData) This callback is called by [[NewtonWorldForEachBodyInAABBDo]] whenever a body intresecting the specified AABB is found.1,006 bytes (114 words) - 08:02, 10 June 2019