CustomMultiBodyVehicle Joint

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Re: CustomMultiBodyVehicle Joint

Postby ruslannow » Sun Nov 14, 2010 9:40 pm

Hi, thanks for the comments!
Sorry for my english ..
Not used multibodyvehiclejoint..
Machine only Joint (Hinge Joint, Slider Joint)
First we ran into a problem where the car slides to the side.
In reality, the car is pressed to the ground the air flow.
I use the auto force, depending on the speed, which presses the car to the ground.
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Re: CustomMultiBodyVehicle Joint

Postby PJani » Tue Nov 16, 2010 5:06 pm

I hope julio will soon add multisampling.
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| Dell XPS 13 9370, i7-8550U, 16GB RAM |
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Re: CustomMultiBodyVehicle Joint

Postby PJani » Wed Feb 02, 2011 10:09 pm

any news on multibody vehicle tire multisampled friction?
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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Re: CustomMultiBodyVehicle Joint

Postby PJani » Sat Feb 05, 2011 7:31 am

bump
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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