Compound in compound

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Compound in compound

Postby PJani » Mon Nov 05, 2012 9:58 am

Ok i need to know something...can i use compound(first compound is elemental meaning build from base shapes) in compound? :D
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Re: Compound in compound

Postby Julio Jerez » Mon Nov 05, 2012 10:03 am

No it does no support compound in compounds, nor any of the stastic meshes
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Re: Compound in compound

Postby PJani » Mon Nov 05, 2012 10:28 am

This calls for different solution :)

tnx :D
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
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Re: Compound in compound

Postby Julio Jerez » Mon Nov 05, 2012 10:38 am

can you just gruop then sub shape in your own structure?

that's what I am doing with the vehicle and the player controller now.
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Re: Compound in compound

Postby PJani » Mon Nov 05, 2012 10:51 am

Yep that is what i am going to do(that i meant with "this calls for different solution") ;)
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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