A place to discuss everything related to Newton Dynamics.
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by PJani » Mon Nov 05, 2012 9:58 am
Ok i need to know something...can i use compound(first compound is elemental meaning build from base shapes) in compound?

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PJani
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by Julio Jerez » Mon Nov 05, 2012 10:03 am
No it does no support compound in compounds, nor any of the stastic meshes
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by PJani » Mon Nov 05, 2012 10:28 am
This calls for different solution

tnx

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| Dell XPS 13 9370, i7-8550U, 16GB RAM |
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| C/C++, C# |
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PJani
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by Julio Jerez » Mon Nov 05, 2012 10:38 am
can you just gruop then sub shape in your own structure?
that's what I am doing with the vehicle and the player controller now.
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by PJani » Mon Nov 05, 2012 10:51 am
Yep that is what i am going to do(that i meant with "this calls for different solution")

| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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PJani
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- Joined: Mon Feb 02, 2009 7:18 pm
- Location: Slovenia
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