A place to discuss everything related to Newton Dynamics.
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by Bird » Sat Aug 30, 2014 8:05 am
Ok now you have compound/convex and compound/compound
Great. Thanks very much fixing that!
Seems to be working ok in the simple tests I tried. But one thing that keeps happening while painting with compound bodies is that I hit dgAssert (heap.GetCount()) on line 2212 of dgCollisionConvex
http://hurleyworks.com/media/flash/CompoundPaint/CompoundPaint.htmlthe closest distance does not support closest distance to collision trees,
I could really use that feature.

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Bird
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by Julio Jerez » Sat Aug 30, 2014 9:38 am
Oh that assert is not related to that, this is related to an experimental fix I am doing to solve the problem with very small convex hull collisions
I reverted because is no ready, please try again.
Bird wrote:the closest distance does not support closest distance to collision trees,
I could really use that feature.

I will add that pair today.
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by Bird » Sat Aug 30, 2014 10:41 am
I will add that pair today.
Excellent. Thanks very much.
One more problem that I'd loved to see fixed if possible is the assert in dgMeshEffect::CreateSimplification(), on line 1532 in dgMeshEffect4.cpp.
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Bird
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