NewtonCollisionClosestPoint() and compound shapes

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

Re: NewtonCollisionClosestPoint() and compound shapes

Postby Bird » Sat Aug 30, 2014 8:05 am

Ok now you have compound/convex and compound/compound

Great. Thanks very much fixing that!
Seems to be working ok in the simple tests I tried. But one thing that keeps happening while painting with compound bodies is that I hit dgAssert (heap.GetCount()) on line 2212 of dgCollisionConvex

http://hurleyworks.com/media/flash/CompoundPaint/CompoundPaint.html

the closest distance does not support closest distance to collision trees,

I could really use that feature. :)

-Bird
Bird
 
Posts: 636
Joined: Tue Nov 22, 2011 1:27 am

Re: NewtonCollisionClosestPoint() and compound shapes

Postby Julio Jerez » Sat Aug 30, 2014 9:38 am

Oh that assert is not related to that, this is related to an experimental fix I am doing to solve the problem with very small convex hull collisions
I reverted because is no ready, please try again.

Bird wrote:
the closest distance does not support closest distance to collision trees,

I could really use that feature. :)

I will add that pair today.
Julio Jerez
Moderator
Moderator
 
Posts: 12426
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Re: NewtonCollisionClosestPoint() and compound shapes

Postby Bird » Sat Aug 30, 2014 10:41 am

I will add that pair today.


Excellent. Thanks very much.

One more problem that I'd loved to see fixed if possible is the assert in dgMeshEffect::CreateSimplification(), on line 1532 in dgMeshEffect4.cpp.

-Bird
Bird
 
Posts: 636
Joined: Tue Nov 22, 2011 1:27 am

Previous

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest