Newton and Frame rate

A place to discuss everything related to Newton Dynamics.

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Newton and Frame rate

Postby L-Tyrosine » Mon Jan 24, 2011 7:37 pm

Hi!

Im having some problems to make newton frame rate independent. I do call NewtonUpdate with current deltatime but the simulation runs different for low FPS. Totally different like slow motion. Do I have to call NewtonUpdate at fixed time step?

Thank you.
L-Tyrosine
 

Re: Newton and Frame rate

Postby Julio Jerez » Mon Jan 24, 2011 8:26 pm

In the last SDK, there is a class that let you run the NetwonUpdate at a fix frame rate. with timestep smothing.

It let you run the engine in separate thread asycronous to the game. for even better perfomance.
Julio Jerez
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