A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by L-Tyrosine » Mon Jan 24, 2011 7:37 pm
Hi!
Im having some problems to make newton frame rate independent. I do call NewtonUpdate with current deltatime but the simulation runs different for low FPS. Totally different like slow motion. Do I have to call NewtonUpdate at fixed time step?
Thank you.
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L-Tyrosine
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by Julio Jerez » Mon Jan 24, 2011 8:26 pm
In the last SDK, there is a class that let you run the NetwonUpdate at a fix frame rate. with timestep smothing.
It let you run the engine in separate thread asycronous to the game. for even better perfomance.
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Julio Jerez
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