More specific tutorials

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More specific tutorials

Postby N_K » Tue Jun 19, 2012 5:57 pm

Hello all.

I'd like to make a very simple Newton <-> Ogre interface. I know there is OgreNewt, but I gave up using it, since it's old (although I received a customized version that works with Newton 3 from a forum user (thanks again), but the core mechanism hasn't been changed much, it's nearly the same as it was in the old version), and even if it builds with the latest Newton release, many things don't work correctly (or at all).

I've managed to set up the Newton world inside Ogre after reading some of the tutorials. The problem is, however, I have no idea how to convert Ogre meshes into Newton trimeshes, and how to get the various Ogre units (vectors, quaternions and matrices) to work with Newton, so even if the simulation itself works, there are no visible actions.

Unfortunately, it seems that the tutorials on the Newton wiki are quite dated, and most of the tutorials I was able to find about this subject around the net are written for Newton 1.

So, to make it simple, is somebody here who uses Newton directly from Ogre without OgreNewt, and could gave me some clues about this? Or is there any kind of tutorial about converting a polygonal mesh into a Newton trimesh, and which works with Newton 2?

Thank you in advance, and sorry if it's not the right place to ask, or has been answered already.
N_K
 
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Re: More specific tutorials

Postby Julio Jerez » Wed Jun 20, 2012 7:32 am

with the last check in I fixed the toturial to work with core 300. did you try those?
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Re: More specific tutorials

Postby N_K » Wed Jun 20, 2012 11:59 am

Thanks for your reply.

It seems that I've missed that update somehow, I'll take a look later. Will they work with 2.36 as well? Or is Newton 3 stable/ready to use already?
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Re: More specific tutorials

Postby Julio Jerez » Wed Jun 20, 2012 12:03 pm

no there is no 2.36, or 2.00 anymore. you must use core 300.
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Re: More specific tutorials

Postby N_K » Wed Jun 20, 2012 3:53 pm

Okay, so basically 2.36 is the last release of Newton 2, and is not being developed anymore, and everyone should use Newton 3 from now on.
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