Hello all.
I'd like to make a very simple Newton <-> Ogre interface. I know there is OgreNewt, but I gave up using it, since it's old (although I received a customized version that works with Newton 3 from a forum user (thanks again), but the core mechanism hasn't been changed much, it's nearly the same as it was in the old version), and even if it builds with the latest Newton release, many things don't work correctly (or at all).
I've managed to set up the Newton world inside Ogre after reading some of the tutorials. The problem is, however, I have no idea how to convert Ogre meshes into Newton trimeshes, and how to get the various Ogre units (vectors, quaternions and matrices) to work with Newton, so even if the simulation itself works, there are no visible actions.
Unfortunately, it seems that the tutorials on the Newton wiki are quite dated, and most of the tutorials I was able to find about this subject around the net are written for Newton 1.
So, to make it simple, is somebody here who uses Newton directly from Ogre without OgreNewt, and could gave me some clues about this? Or is there any kind of tutorial about converting a polygonal mesh into a Newton trimesh, and which works with Newton 2?
Thank you in advance, and sorry if it's not the right place to ask, or has been answered already.