Delfi wrote:Each core always has its own performance counter, but the whole QPC depends on windows which counter it'll return - it may use a chipset counter.. or a cpu one, and each has its own flaws.
I made my game to be able to function on gettickcount, that counter is as reliable as you can get, and i have wrapper functions, which can use QPC and return proper result, i wish however that i could access the precise hardware timers used in sound cards, i don't understand how nobody uses that, those timings are always precise, stable and have no real issues..
I don't get why they don't just put a flawless independent high res timer on all the motherboards. You have a system clock anyways - why don't they just make it more precise?